New remorse timer in 1.1.9 usability regression

asked 2015-09-10 09:37:07 +0300

Mohjive gravatar image

The new remorse timer countdown in 1.1.9 is a usability regression. The stuttering animation aches the user to focus it on every transition. The previous, smother animation was easier to ignore, so that one could continue down the list of items and continue what one was doing.

edit retag flag offensive close delete

Comments

5

Agree and it seems we are not the only ones thinking the same since there is already a patch available to fix this. https://openrepos.net/content/ancelad/patch-return-old-remorse-popup-animation

Of course it would be better if Jolla was to provide options for remorse timer: on / off and type of animation.

vandersmash ( 2015-09-10 09:45:27 +0300 )edit

I tried it, but to me it only made the "toaster" remorse timer change appearance. It didn't change the behavior/animation.

Mohjive ( 2015-09-10 09:51:40 +0300 )edit
4

Agreed with the issue, plus it doesn't feel consistent with the UI feeling. Everything is smooth, with smooth transitions, except for the timer which feels like it is stuttering. Either make a smoother animation, or go back to the previous animation.

Nicocys ( 2015-09-10 11:08:21 +0300 )edit
2

I am sorry that I don't like the new countdown style in the remorse timer in 1.1.9.28, where the timer counts down only in discrete 1 second chunks.

Because the countdown timer now only updates once per second, you may not immediately notice that you have inadvertently started to delete something (exactly the situation where the remorse timer is needed), and you only have 5 seconds to correct your mistake! This is especially the case where the remorse timer is small (eg, when it appears in the status bar and has only a very small countdown line). It takes your brain precious time to realise what is happening now, and so is less effective/usable than the previous style, I feel.

The old style of the remorse timer where the countdown was non-discrete/continuous and trickled down smoothly was far better from a usability perspective, I feel, as the trickle of time was very visually obvious (because it 'moved', something that our eyes are biologically attuned to notice (eg, to detect potential threats)) and immediately caught your eye, so that you could instantly spot when you had started to delete something by accident and then take action to cancel this quickly before the time ran out.

[copied from: https://together.jolla.com/question/112162/11928-please-reintroduce-non-discrete-countdown-in-remorse-timer/]

dave ( 2015-09-26 13:19:54 +0300 )edit

I agree. Discrete remorse timer animation is less elegant and less perceptible. At first sight I even thought that UI is frozen.

peter.woelflingseder ( 2015-09-26 17:34:57 +0300 )edit