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pulley menu animation [1.1.9.28 - early access] [answered]

asked 2015-09-10 11:34:11 +0300

xllndr gravatar image

updated 2015-09-10 11:39:00 +0300

Is it just me or does the animation of the chosen pulley-menu-entry seems a bit to long. I would suggest, that the chosen entry blinks just once.

Edit: Typo in headline

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The question has been closed for the following reason "the question is answered, an answer was accepted" by xllndr
close date 2015-09-10 14:52:55.034924

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toooooo long, 4 real

griguk ( 2015-09-10 11:42:29 +0300 )edit
1

my 2c: faster blink, blink immediately after stopping/slowing down on an entry. Yes this may cause multiple blinks when browsing slowly (the pulley "locks on" to each entry while passing them) but I don't think that is necessarily a bad thing.

Yaniel ( 2015-09-10 12:58:48 +0300 )edit

I hope this blinking would be optional...

jaine ( 2015-09-10 13:10:48 +0300 )edit

Yes, @griguk, 4 real. Try playing MineSweeper, for example. You need the bottom pulley to switch modes and each time you do, you lose precious seconds. I presume similar things happen in other games where seconds count.

pichlo ( 2015-09-10 13:18:50 +0300 )edit
1

@pichlo I'd say that is a UI design issue in the game, not the entire UI. IMHO it should not be using pulleys for that at all.

Yaniel ( 2015-09-10 13:22:06 +0300 )edit

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answered 2015-09-10 12:53:01 +0300

vitaminj gravatar image

In the release notes they say this will improved in the next release

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Ah, thanks for pointing that out. I slipped that obviously.

xllndr ( 2015-09-10 14:52:13 +0300 )edit

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Asked: 2015-09-10 11:34:11 +0300

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Last updated: Sep 10 '15