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Will SailfishOS adopt Vulkan as next 3D API ?

asked 2016-08-14 18:04:35 +0300

tvicol gravatar image

"Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms."

https://www.khronos.org/vulkan/

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Maybe I am wrong: It is a qt thing isn't it? Will qt adopt vulkan as next 3d api?

cy8aer ( 2016-08-14 20:37:51 +0300 )edit

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answered 2016-08-14 20:52:44 +0300

tortoisedoc gravatar image

It's not a qt thing, but yes the qt bindings will be required for it (just as OpenGL has atm). Sadly the jollac atm does not support it :/

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So there will not be Vulkan support in this OS? This is too bad!

AnonUser10082 ( 2016-08-14 21:21:10 +0300 )edit

@matusala, just because it isn't supported now, doesn't mean it won't be supported in the future when it gains more traction on the mobile platforms first.

avhakola ( 2016-08-15 00:53:22 +0300 )edit

is there qt support for vulkan? if yes, there can be for jolla too, provided dyou run it on vulkan-enabled hw.

tortoisedoc ( 2016-08-15 12:14:46 +0300 )edit
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In February this year the Qt Company announced that they were joining Khronos Group and "are actively working on implementing the Qt support for Vulkan together with the Qt community, our partners and other members of the Khronos Group". They are also listed as "contributor members" at khronos.org.

luen ( 2016-08-15 18:56:20 +0300 )edit

Vulkan for Jolla C / Intex Aqua Fish won't happen as there is no hardware support (see https://developer.qualcomm.com/software/adreno-gpu-sdk/gpu for details).

//EDIT: Also QT support isn't that important: Android apps won't need it, Most sailfish QT apps are 2D, so they won't benefit from vulkan at all and lastly app developers should be able to bypass QT (for example request the context from SDL instead of QT).

V10lator ( 2016-10-21 15:32:08 +0300 )edit
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Asked: 2016-08-14 18:04:35 +0300

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Last updated: Aug 14 '16