Jolla C and SDL2
I have created a game using SDL2, on my device (first version Jolla) the game works perfectly. It seams that under Jolla C it renders a black screen, that's why it was rejected on the market. I tested it under emulator in all modes (Jolla, JollaC, tablet) and there is no problem.
After sending a Dropbox link for the game to the developer mailing list it was verified that the game runs as sound plays correctly but the screen is black. So I prussume there is a bug on the actual JollaC device, either the SDL2_image library doesn't load correctly the images or the SDL2 doesn't create a full screen window. I use the SDL2_image library only for loading images and the SDL2 library to create the full screen window and handle touch events, all rendering is done with OpenGL ES calls.
Can anyone with JollaC (and maybe a tablet) verify the problem? If needed I could provide a dummy game that just renders a single image but saves a log of every SDL2 and OpenGL ES call and you could share it with us?
How about some debug logs first?
tortoisedoc ( 2016-11-11 15:14:03 +0300 )editDummy Game https://www.dropbox.com/s/kgu243fsoh30eke/harbour-dummy-1.0.2-2.armv7hl.rpm?dl=0https://www.dropbox.com/s/tw3if8bcfsj5ldh/harbour-dummy-1.0.2-2.i486.rpm?dl=0
Log file https://www.dropbox.com/sh/fb7y0wjr6srmvhd/AABo9h5CAz6sBkZiPAbxkcH4a?dl=0
The log file will be created under the folder: /home/nemo/.local/share/harbour-dummy/Home/log.txt
In my Jolla device (first generation): As I didn't want to hard code dimension for screen I create a dummy window and query the dimensions later so that I can scale my images
=> 161111:16:59:57 dummy full screen window width 540, height 960
after doing some math for my game I create the actual window for rendering my scaled images
If you download my log you will see that my code is resilient, it works even if some images and/or sounds are missing
hamlatzis ( 2016-11-11 17:15:21 +0300 )editI don't have a Jolla C but on the Oneplus X port the dummy game won't launch.
Dylan Van Assche ( 2016-11-11 17:43:14 +0300 )editCan you check if the log file has been created? and either share it here or email it to me so that I can debug?
hamlatzis ( 2016-11-11 18:06:23 +0300 )edit161111:22:40:50 Debug log file: /home/nemo/.local/share/harbour-dummy/Home/log.txt
161111:22:40:50 * Enter main*
161111:22:40:50 Enter CopyFilesIf
161111:22:40:50 file /home/nemo/.local/share/harbour-dummy/Home/cmn.chm exists
161111:22:40:50 Exit CreateLocalFolderIf
161111:22:40:50 Game()
161111:22:40:50 ResourceManager()
161111:22:40:50 GamblingGame()
161111:22:40:50 Before InitGameBeforeOG
161111:22:40:50 Enter GamblingGame::InitGameBeforeOG()
161111:22:40:50 HINT: You should implement CheckHardwareConfigurationLegalityV() in your concrete game class
161111:22:40:50 Exit GamblingGame::InitGameBeforeOG()
161111:22:40:50 After InitGameBeforeOG
161111:22:40:50 After InitGameWhileOG
161111:22:40:50 Enter OGUTInit
161111:22:40:50 audiores = b8652e70
161111:22:40:51 audio resource acquired
161111:22:40:51 Success Mix_OpenAudio
161111:22:40:51 dummy full screen window width 720, height 1280
161111:22:40:51 Actual window created: b8690118
161111:22:40:51 window width 720, height 1280
161111:22:40:51 Success OGUTInit
161111:22:40:51 After OG Init
161111:22:40:51 ResourceManager.AddTexture(): /usr/share/harbour-dummy/Home/Media/Bmps/RouletteScene/Background.png doesn't exist or doesn't have read permisions
161111:22:40:51 ERROR: ResourceManager.AddTexture(): /usr/share/harbour-dummy/Home/Media/Bmps/RouletteScene/Background.png doesn't exist or doesn't have read permisions
161111:22:40:51 ResourceManager.AddTexture(): /usr/share/harbour-dummy/Home/Media/Bmps/bar.png doesn't exist or doesn't have read permisions
161111:22:40:51 ERROR: ResourceManager.AddTexture(): /usr/share/harbour-dummy/Home/Media/Bmps/bar.png doesn't exist or doesn't have read permisions
161111:22:40:51 ResourceManager.AddTexture(): /usr/share/harbour-dummy/Home/Media/Bmps/barMask.png doesn't exist or doesn't have read permisions
161111:22:40:51 ERROR: ResourceManager.AddTexture(): /usr/share/harbour-dummy/Home/Media/Bmps/barMask.png doesn't exist or doesn't have read permisions
161111:22:40:51 Assertion (pObserver!=0) failed in line #21 of file ../FrameWork/GamesGUI/src/Control.cpp
161111:22:40:51 Create controls : /usr/share/harbour-dummy/Home/Media/Layout/Scene2_0_0.txt
161111:22:40:51 construct layout : /usr/share/harbour-dummy/Home/Media/Layout/Scene2_0_0.txt
161111:22:40:51 File: /usr/share/harbour-dummy/Home/Media/Layout/Scene2_0_0.txt - Sections = 1
161111:22:40:51 Section = 0
161111:22:40:51 Section type : 3, name = IMAGE_BACKGROUND
161111:22:40:51 Read IMAGE_TYPE
161111:22:40:51 Enter thread function
161111:22:40:51 Enter DisplayDummyBackground
On AquaFish converted to Jolla C
lal ( 2016-11-11 19:12:04 +0300 )edit