[idea] better hardware support for pulley menu
Problem: you can't see how many items there are in a pulley menu, so when you've pulled down from the middle of the screen (which for me and my short thumb is the most natural position) you sometimes reach the end of the screen before the whole menu shows, and have to reopen it from top of the screen. To me this happens regularly and is rather annoying.
Solution: Enlarge the touch-area of the Jolla front - beyond the actual screen and onto the bottom bezel. As is the case on some android phones for their soft buttons. To avoid wrong input (eg. when holding it with your big fleshy hands), it could be configured to only accept swipes that start on the screen. This of course would only be feaasible in a Jolla v2 hardware revision, or in a Jolla 2 next year, but would greatly benefit the UX in my opinion.
Firstly I think, the problem might be that some applications do not adhere to the guidelines for the number of items in the pulley menu. I'm sure I've read it somewhere (but can't find it at the moment) that you should have no more than 4 items in the pulley menu.
Secondly, your solution doesn't really solve the problem, just reduces it slightly. I would be more in favour of a downward swipe and then keeping the finger pressed, which would result in an automatic scroll of the pulley menu.
vicdavery ( 2014-03-04 10:52:08 +0200 )editI don't think, that this is a good solution. Bad designed UIs are not a problem of the hardware.
ejjoman ( 2014-03-04 11:56:16 +0200 )editThere's another thread, which suggests that it could be solved in software: https://together.jolla.com/question/3391/we-should-be-able-to-continue-scrolling-pulley-menu-somehow-if-our-finger-reaches-max-distance/
Mohjive ( 2014-03-04 19:07:58 +0200 )editIt is listed on the common pitfalls page for SailfishOS.
tokaru ( 2014-03-12 22:44:07 +0200 )edit