We have moved to a new Sailfish OS Forum. Please start new discussions there.

[idea] better hardware support for pulley menu

asked 2014-03-04 10:35:08 +0300

Bimberle gravatar image

updated 2014-07-21 16:25:58 +0300

jiit gravatar image

Problem: you can't see how many items there are in a pulley menu, so when you've pulled down from the middle of the screen (which for me and my short thumb is the most natural position) you sometimes reach the end of the screen before the whole menu shows, and have to reopen it from top of the screen. To me this happens regularly and is rather annoying.

Solution: Enlarge the touch-area of the Jolla front - beyond the actual screen and onto the bottom bezel. As is the case on some android phones for their soft buttons. To avoid wrong input (eg. when holding it with your big fleshy hands), it could be configured to only accept swipes that start on the screen. This of course would only be feaasible in a Jolla v2 hardware revision, or in a Jolla 2 next year, but would greatly benefit the UX in my opinion.

edit retag flag offensive close delete



Firstly I think, the problem might be that some applications do not adhere to the guidelines for the number of items in the pulley menu. I'm sure I've read it somewhere (but can't find it at the moment) that you should have no more than 4 items in the pulley menu.

Secondly, your solution doesn't really solve the problem, just reduces it slightly. I would be more in favour of a downward swipe and then keeping the finger pressed, which would result in an automatic scroll of the pulley menu.

vicdavery ( 2014-03-04 10:52:08 +0300 )edit

I don't think, that this is a good solution. Bad designed UIs are not a problem of the hardware.

ejjoman ( 2014-03-04 11:56:16 +0300 )edit

There's another thread, which suggests that it could be solved in software: https://together.jolla.com/question/3391/we-should-be-able-to-continue-scrolling-pulley-menu-somehow-if-our-finger-reaches-max-distance/

Mohjive ( 2014-03-04 19:07:58 +0300 )edit

I'm sure I've read it somewhere (but can't find it at the moment) that you should have no more than 4 items in the pulley menu.

It is listed on the common pitfalls page for SailfishOS.

tokaru ( 2014-03-12 22:44:07 +0300 )edit

3 Answers

Sort by » oldest newest most voted

answered 2014-03-04 19:10:55 +0300

Mohjive gravatar image

You don't have to reopen the pulley menu from the top. Instead you can flick the menu downward and it will stick open instead. Then you can tap the option you want.

Disclaimer: I also believe that too many items is bad UI and there should be a way to reach the items "out of reach" when starting too far down without flicking.

edit flag offensive delete publish link more

answered 2014-03-04 11:08:57 +0300

tokaru gravatar image

Another solution for this could be: if the user doesn't explicitely push the pulley up again, it slides up slower, so that you can drag it down further step by step by pulling downward again and again.

But busically I agree with @vicdavery: developers shouldn't overcrowd pulleyswith menu items, this does not improve usability at all.

edit flag offensive delete publish link more

answered 2014-03-04 18:33:14 +0300

targon gravatar image

updated 2014-03-04 18:37:53 +0300

I don't want to steal your thread, but i have proposed already a solution that should be very easy to implement. It is having maybe misleading subject and wider scope, but fits in your concern also.

Pls. See (and maybe vote it) https://together.jolla.com/question/9297/gesture-sensitivity/

edit flag offensive delete publish link more
Login/Signup to Answer

Question tools



Asked: 2014-03-04 10:35:08 +0300

Seen: 355 times

Last updated: Mar 04 '14