SailfishOS port of Godot game engine
Hi all,
would it be possible/feasible to port the Godot game engine to SFOS in a Harbour-compatible way?
Godot is an open source 2D/3D and multi-platform (iOS, Android, BlackBerry OS, Windows, OS X, Linux, *BSD, Haiku) game engine. Unlike the Unity engine, a community port of Godot should be possible - particularly if there's even Haiku support ;-)
Greetings, Thomas
Godot is OpenGLES from what I can see? it should run out of the box as "raw" OpenGLES app. EDIT : unless it relies on SDL2 library; but if it provides it out of the box, it should not be a problem.
tortoisedoc ( 2016-02-25 15:45:46 +0200 )edit@tortoisedoc: What do you mean by '"raw" OpenGLES app'? I would assume that at some point there has to occur some cross compiling and some SFOS specific packaging. It would also be comfortable (not necessarily necessary) to deploy the game directly from the editor. I had a look at the platform specific parts of the source code: While the Android export template is quite extensive, Haiku or BB10 are much more compact. In any case some adaption regarding audio and OpenGL context seem to be necessary.
yurumi ( 2016-02-25 16:42:57 +0200 )edit@yurumi SFOS is barebone linux on arm. as I understood, the engine already runs on a sledge of arm-based platforms (android, blackberry) as well as on linux. The work should not be that extensive to make it work as "native" opengles app (as in an app that runs without qt)
tortoisedoc ( 2016-02-26 10:02:54 +0200 )editIt take a lot of time, I tried to look at unreal engine to get a Sailfish OS port option and it took me way much more time than expected... I hope you have are not alone...
NeWin ( 2016-02-29 13:46:06 +0200 )edit