Polishing suggestions for light ambiences in SF3
As the release notes state, the newly introduced light ambiences need some polishing.
Maybe we can help here and give some suggestions to the devs.
Let me start:
To me the app launcher is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!
The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.
The difference between black and dark grey text color is hardly noticable. Distinguishing between e.g. read and unread emails is very difficult like this.
The inversion of colors is not applied consequently. The forward/backward indicators ("dots") in menues are still white.
pull-up app menu = 'launcher' or 'app launcher'
;)
Spam Hunter ( 2018-11-01 14:55:01 +0200 )editDid you try launcher combined patch (if already adapted to SFOS 3). It makes app-launcher background transparent and may accomplish your first suggested improvement.
naytsyrhc ( 2018-11-01 18:18:37 +0200 )edit@naytsyrhc, it's not adapted and is very outdated anyway as you can't uninstall apps from launcher with it anymore. It would require someone to actually update it rather than just adapt it so that you can enable it.
Ingvix ( 2018-11-02 09:33:48 +0200 )editI used it with latest SFOS2 before update to SFOS3 without any issues. There are 2 out there. One "original" by coderus and another one by thaodan. The one from Thaodan was compatible with 2.2.x. Maybe he will update it for 3.x as well.
naytsyrhc ( 2018-11-02 11:30:02 +0200 )edit@naytsyrhc, I was pretty sure I had the latest one from Thaodan installed but might be that I was wrong. Thanks for the info.
Ingvix ( 2018-11-02 13:52:50 +0200 )edit