Make Sailfish UI consistent and easy again. Please!
With Sailfish 1, the UI was really consistent, beautiful and easy. I especially loved the fact that almost everything could be done by dragging/swiping. No need to hit small buttons.
Version 2 already changed for the worse. The quick actions on the app covers were no longer a swipe action, but required me to tap on the tiniest icons. This was, as far as I remember, a consequence of the introduction of a mysterious "partner space" that, as it turned out, nobody was interested in ever since.
During the end of 2.x, an even worse change was introduced: The new image viewer: Everywhere else in Sailfish, you drag from left to right in order to leave a view and return to the previous; the navigation path is indicated by a glowing circle on the upper left. Now there's one single view that you close by swiping from top to bottom - without any visiual indication at all that this is possible. To add to the chaos, there's an additional Windows 3.11 style [x] for closing on the top right. The easily accessible menu items (remember? just drag down...) have been replaced, yet again, by tiny symbols.
Now with 3, the situation became even worse. To save one single swipe, the status menu was made accessible from everywhere. (Before it was a swipe from left to right to reach the events screen, then you could swipe down. Now you can swipe down without the one swipe to the right before.) Because this conflicts with the well-known gesture for closing an app, the upper edge of the screen has been divided into 3 (!) parts... and if you're lucky, you hit the right one. Within the status menu, the various status indicators no longer follow the Sailfish style language.
What used to be a pretty and consistent UI when it started is now a wild mixture of SFOS remains, Android and things that were probably just thrown in because nobody had the time to finish them.
It seems to me there's nobody responsible @Jolla for UI and visual design at the moment. I don't feel the visions of a master mind behind all this.
Now don't get me wrong, I don't want to advocate one certain style (although I really loved 2014/2015). Jolla could copy iOS 1:1 if they had the lawyers to do so, they could go down the Android route, could invent something new yet again... That's not all that important to me. What is important, though, is that the UI should be consistent and easy. And yes, it doesn't hurt if it looks good.
Please. Maybe for SF4...
I agree with everything you say about SfOS1 vs SfOS2 all the way through last update. But I actually like the new three part top swipe to access the status menu. Even though I prefer the SfOS1 with events from the bottom and status above I think the global status menu is better (even if it copies IOS/Android).
Mohjive ( 2018-11-03 18:25:45 +0200 )editI love the top menu and had this kind of top menu enabled in SFOS2 with the help of a patch. What I don't like about the new one is the design of the icons. Those are so Androidish. Before in SFOS2 we had the small glooming dots. However those require more space. About the three areas for swiping: I'd preferred distinguishing the actions by the distance swiped. E.g. 20% Swipe just locks screen, 40% Swipe closes app and 60% swipe keeps the menu open.
naytsyrhc ( 2018-11-03 18:59:57 +0200 )editThere is nothing wrong about copying good ideas.
pisarz1958 ( 2018-11-03 20:16:00 +0200 )editThere is nothing right about copying bad ideas.
vattuvarg ( 2018-11-03 22:37:56 +0200 )editCopying can be good or bad, that's true. In this particular case I think copying the top pull gesture from IOS/Android is better than keeping the SfOS2 way. BUT(!) I still stand by the opinion that SfOS1 was better than both IOS and Android and that Jolla got lost trying to do something like everybody else. For me SfOS1 was as ground breaking as IOS was, compared to the existing UX then, when it was first released.
Mohjive ( 2018-11-03 23:15:16 +0200 )edit