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posted 2015-09-12 01:19:29 +0200

[Bug][1.1.9.28] SDL2 is still broken

SDL2 still has major problems that have not been fixed since more than a year.

  • Audio - Neither the default mixer or SDL_mixer work. PulseAudio is recognized but nothing plays through the speaker (I experimented with ALSA, and audio playback failed as well.
  • Landscape - Setting up window with a 960x540 does not create a landscape view. Nor are there no hints for creating a landscape window.
  • Touch Screen events - SDL2 touch events return values that are not consistent with those provided by iOS and Android SDL2 applications.

It would be helpful, especially for game developers, if SDL2 was fixed since it's unusable in its current state.

Also, can Jolla Harbour stop rejecting apps that emulate landscape with a rotated off-screen buffer until the landscape problem is fixed?

Also, a public repository for Jolla's fork of SDL2 would be helpful, along with suggestions on which libhybris and liblipstick calls need to be made.

[Bug][1.1.9.28] SDL2 is still broken

SDL2 still has major problems that have not haven't been fixed since more than a year.

  • Audio - Neither the default mixer or SDL_mixer work. PulseAudio is recognized but nothing plays through the speaker (I experimented with ALSA, and ALSA audio playback failed as well.well.)
  • Landscape - Setting up window with a 960x540 window does not create a landscape view. Nor are there no hints for creating a landscape window.
  • Touch Screen events - SDL2 touch events return values that are not consistent with those provided by iOS and Android SDL2 applications.

It would be helpful, especially for game developers, if SDL2 was fixed since it's unusable in its current state.

Also, can Jolla Harbour stop rejecting apps that emulate landscape views with a rotated off-screen buffer until the landscape problem is fixed?

Also, a public repository for Jolla's fork of SDL2 would be helpful, along with suggestions on which libhybris and liblipstick calls need to be made.

[Bug][1.1.9.28] SDL2 is still broken

SDL2 still has major problems that haven't been fixed since more than a year.

  • Audio - Neither the default mixer or SDL_mixer work. PulseAudio is recognized but nothing plays through the speaker (I experimented with ALSA, and ALSA audio playback failed as well.)
  • Landscape - Setting up a 960x540 window does not create a landscape view. Nor are there no hints for creating a landscape window.
  • Touch Screen events - SDL2 touch events return values that are not consistent with those provided by iOS and Android SDL2 applications.

It would be helpful, especially for game developers, if SDL2 was fixed since it's unusable in its current state.

Also, can Jolla Harbour stop rejecting apps that emulate landscape views with a rotated off-screen buffer until the landscape problem is fixed?

Also, a public repository for Jolla's fork of SDL2 would be helpful, along with suggestions on which libhybris and liblipstick calls need to be made.