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posted 2017-08-17 13:49:47 +0200

Irrlicht Engine port

the first attempt of port Irrlicht engine to Wayland used resources:

Wayland programming client wayland egl

but now application always "Not Respone", no Inpust Events .. just first test or Rendering/// maybe some one ported some other c++ engines to Sailfish ( Ogre, OSG ) ? maybe eny body cant port irrlicht, use QOpenGLWidget or QQuickItem QtQuick scene graph custom OpenGL QtQuick cube example

Irrlicht Engine port

the first attempt of port Irrlicht engine to Wayland used resources:

Wayland programming client

wayland egl

but now application always "Not Respone", no Inpust Events .. just first test or Rendering/// Rendering...

maybe some one ported some other c++ engines to Sailfish ( Ogre, OSG ) ? ?

maybe eny body cant port irrlicht, use QOpenGLWidget or QQuickItem

QtQuick scene graph custom OpenGL

QtQuick cube example

image description

image description

Irrlicht Engine port

the first attempt of port Irrlicht engine to Wayland used resources:

Wayland programming client

wayland egl

but now application always "Not Respone", no Inpust Events .. just first test or Rendering...

maybe some one ported some other c++ engines to Sailfish ( Ogre, OSG ) ?

maybe eny any body cant can port irrlicht, use QOpenGLWidget or QQuickItem

QtQuick scene graph custom OpenGL

QtQuick cube example

image description

image description

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

the first attempt of port Irrlicht engine Sources putted to Wayland used resources:

Wayland programming clientGitHub

wayland egl

Work is not done, but its work (if i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation in README.md in repository. That now full repository with all commits, that just clone of tag from my own home repository.

There are no SDL2 implementation, if i can, i put it later... but now application always "Not Respone", no Inpust Events .. just first test or Rendering...

maybe some one ported some other c++ engines to Sailfish ( Ogre, OSG ) ?

maybe any body can port irrlicht, use QOpenGLWidget or QQuickItem

QtQuick scene graph custom OpenGL

QtQuick cube example

image description

image descriptionSDL2 implementation created from SDL1 by migration tutorial in Official SDL web page, i mean that not big deal.

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

Sources putted to GitHub

Work is not done, but its work (if i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation in README.md in repository. That now not full repository with all commits, that just clone of tag from my own home repository. There are no SDL2 implementation, if i can, i put it later... but SDL2 implementation created from SDL1 by migration tutorial in Official SDL web page, i mean that not big deal.

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

Sources putted to GitHub

Work is not done, but its work that is working (if i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation in README.md in repository. That not full repository with all commits, that just clone of tag from my own home repository.

There are no SDL2 implementation, if i can, i will put it later... but SDL2 implementation created from SDL1 by migration tutorial guide in Official SDL web page, page, i mean that is not big deal. deal

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

Sources putted to GitHub

Work is not done, but that is working (if i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation in README.md in repository. That not full repository with all commits, that just clone of tag from my own home repository.

There are no SDL2 implementation, if i can, i will put it later... but SDL2 implementation created from SDL1 by migration guide in Official SDL web page, i mean that is not big deal

So I advise you to look in the direction of projects IrrBullet (+ bulllet sources), CAudio (OpenAL wrapper for Irrlciht), IrrLua (Lua bindings for Irrlciht).

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

Sources putted to GitHub

Work is not done, but that is working (if i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation in README.md in repository. That not full repository with all commits, that just clone of tag from my own home repository.

There are no SDL2 implementation, if i can, i will put it later... but SDL2 implementation created from SDL1 by migration guide in Official SDL web page, i mean that is not big deal

So I advise you to look in the direction of projects IrrBullet IrrBullet (+ bulllet sources), CAudio (OpenAL wrapper for Irrlciht), IrrLua (Lua bindings for Irrlciht).

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

Sources putted to GitHub

Work is not done, but that is working (if i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation in README.md in repository. That not full repository with all commits, that just clone of tag from my own home repository.

There are no SDL2 implementation, if i can, i will put it later... but SDL2 implementation created from SDL1 by migration guide in Official SDL web page, i mean that is not big deal

So I advise you to look in the direction of projects IrrBullet (+ bulllet sources), CAudio CAudio (OpenAL wrapper for Irrlciht), IrrLua (Lua bindings for Irrlciht).

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

Sources putted to GitHub

Work is not done, but that is working (if i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation in README.md in repository. That not full repository with all commits, that just clone of tag from my own home repository.

There are no SDL2 implementation, if i can, i will put it later... but SDL2 implementation created from SDL1 by migration guide in Official SDL web page, i mean that is not big deal

So I advise you to look in the direction of projects IrrBullet (+ bulllet sources), CAudio (OpenAL wrapper for Irrlciht), IrrLua IrrLua (Lua bindings for Irrlciht). Irrlciht, but seems it's too old).

[nearly done] Irrlicht 1.9 OpenGLES2 Engine port

Sources putted to GitHub

Work is Irrlicht engine work nice in SailfishOS now, but not done, but that is working (if all engine features supported now: in engine not grabbed gyroscope and accelerometer (need more work with it, because i don't miss something). Now i go to vocation, and cant work about few weeks with porting =) Instructions of compilation dont use Qt directly in README.md in repository. That not full repository with all commits, that just clone of tag from my own home repository. port, only pure Wayland implementation )

There are no SDL2 implementation, if i can, i will put it later... but SDL2 implementation created from SDL1 by migration guide in Official SDL web page, i mean that is not big deal

So I advise you to look in the direction of projects IrrBullet (+ bulllet sources), CAudio (OpenAL wrapper for Irrlciht), IrrLua (Lua bindings for Irrlciht, but seems it's too old).