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posted 2014-01-19 22:47:07 +0200

Micro-payment subscriptions including try-before-you-buy for App Store

Short Version
Let's enable subscription-based micro-payments for normal offline apps in the app store. Imagine how developers will be motivated to constant improvements if you pay 3 cents a week instead of $0.95 once and that's it. Sure, Jolla will need to bundle many such transactions

Could this work for Jolla? Can it make the app store dynamics and users-developers relationship uniquely positive in the Jolla universe? What do you think?

More Details
Okay, there are no paid apps in app store yet, but why not to think about some creative (even disruptive?) app store models not yet tried by other platforms.

One thing I was always not excited about normal app stores is that the business model doesn't really encourage the developer to work hard on improving the app further. Sure there are indirect motivations (competition, word of mouth promotion to the potential next customers), but the guys who already bought your app and who are loyal.. that's it, you are not doing business with them anymore unless you have some server-based subscription.

So why not change it? Imagine Angry Birds that would cost not $0.89, but $0.03 a week, yet only for the weeks when you actually play it. And first trial week is free. Oh boy, that would encourage constant new levels and quality improvements.

Sure this model to work needs a good app store support as processing real micropayments could easily cost times more than the transaction value. Some thinking also needs to be put into what it means that app was used during a week so that we won't discourage people from using app too much.

What do you think? Could this work for Jolla users and encourage developers to permanent quality improvements? Any obvious weak points?

Micro-payment subscriptions including try-before-you-buy for App Store

Short Version
Let's enable subscription-based micro-payments for normal offline apps in the app store. Imagine how developers will be motivated to constant improvements if you pay 3 cents a week instead of $0.95 once and that's it. Sure, Jolla will need to bundle many such transactions

Could this work for Jolla? Can it make the app store dynamics and users-developers relationship uniquely positive in the Jolla universe? What do you think?

More Details
Okay, there are no paid apps in app store yet, but why not to think about some creative (even disruptive?) app store models not yet tried by other platforms.

One thing I was always not excited about normal app stores is that the business model doesn't really encourage the developer to work hard on improving the app further. Sure there are indirect motivations (competition, word of mouth promotion to the potential next customers), but the guys who already bought your app and who are loyal.. that's it, you are not doing business with them anymore unless you have some server-based subscription.

So why not change it? Imagine Angry Birds that would cost not $0.89, but $0.03 a week, yet only for the weeks when you actually play it. And first trial week is free. Oh boy, that would encourage constant new levels and quality improvements.

Sure this model to work needs a good app store support as processing real micropayments could easily cost times more than the transaction value. Some thinking also needs to be put into what it means that app was used during a week so that we won't discourage people from using app too much.

What do you think? Could this work for Jolla users and encourage developers to permanent quality improvements? Any obvious weak points?

Micro-payment subscriptions including try-before-you-buy for App Store

Short Version
Let's enable subscription-based micro-payments for normal offline apps in the app store. Imagine how developers will be motivated to constant improvements if you pay 3 cents a week instead of $0.95 once and that's it. Sure, Jolla will need to bundle many such transactions

Could this work for Jolla? Can it make the app store dynamics and users-developers relationship uniquely positive in the Jolla universe? What do you think?

More Details
Okay, there are no paid apps in app store yet, but why not to think about some creative (even disruptive?) app store models not yet tried by other platforms.

One thing I was always not excited about normal app stores is that the business model doesn't really encourage the developer to work hard on improving the app further. Sure there are indirect motivations (competition, word of mouth promotion to the potential next customers), but the guys who already bought your app and who are loyal.. that's it, you are not doing business with them anymore unless you have some server-based subscription.

So why not change it? Imagine Angry Birds that would cost not $0.89, but $0.03 a week, yet only for the weeks when you actually play it. And first trial week is free. Oh boy, that would encourage constant new levels and quality improvements.

Sure this model to work needs a good app store support as processing real micropayments could easily cost times more than the transaction value. Some thinking also needs to be put into what it means that app was used during a week so that we won't discourage people from using app too much.

What do you think? Could this work for Jolla users and encourage developers to permanent quality improvements? Any obvious weak points?

Micro-payment subscriptions including try-before-you-buy for App Store

Short Version
Let's enable subscription-based micro-payments for normal offline apps in the app store. Imagine how developers will be motivated to constant improvements if you pay 3 cents a week instead of $0.95 once and that's it. Sure, Jolla will need to bundle many such transactions

Could this work for Jolla? Can it make the app store dynamics and users-developers relationship uniquely positive in the Jolla universe? What do you think?

More Details
Okay, there are no paid apps in app store yet, but why not to think about some creative (even disruptive?) app store models not yet tried by other platforms.

One thing I was always not excited about normal app stores is that the business model doesn't really encourage the developer to work hard on improving the app further. Sure there are indirect motivations (competition, word of mouth promotion to the potential next customers), but the guys who already bought your app and who are loyal.. that's it, you are not doing business with them anymore unless you have some server-based subscription.

So why not change it? Imagine Angry Birds that would cost not $0.89, but $0.03 a week, yet only for the weeks when you actually play it. And first trial week is free. Oh boy, that would encourage constant new levels and quality improvements.

Sure this model to work needs a good app store support as processing real micropayments could easily cost times more than the transaction value. Some thinking also needs to be put into what it means that app was used during a week so that we won't discourage people from using app too much.

What do you think? Could this work for Jolla users and encourage developers to permanent quality improvements? Any obvious weak points?

Micro-payment subscriptions including try-before-you-buy for App Store

Short Version
Let's enable subscription-based micro-payments for normal offline apps in the app store. Imagine how developers will be motivated to constant improvements if you pay 3 cents a week instead of $0.95 once and that's it. Sure, Jolla will need to bundle many such transactions

Could this work for Jolla? Can it make the app store dynamics and users-developers relationship uniquely positive in the Jolla universe? What do you think?

More Details
Okay, there are no paid apps in app store yet, but why not to think about some creative (even disruptive?) app store models not yet tried by other platforms.

One thing I was always not excited about normal app stores is that the business model doesn't really encourage the developer to work hard on improving the app further. Sure there are indirect motivations (competition, word of mouth promotion to the potential next customers), but the guys who already bought your app and who are loyal.. that's it, you are not doing business with them anymore unless you have some server-based subscription.

So why not change it? Imagine Angry Birds that would cost not $0.89, but $0.03 a week, yet only for the weeks when you actually play it. And first trial week is free. Oh boy, that would encourage constant new levels and quality improvements.

Sure this model to work needs a good app store support as processing real micropayments could easily cost times more than the transaction value. Some thinking also needs to be put into what it means that app was used during a week so that we won't discourage people from using app too much.

What do you think? Could this work for Jolla users and encourage developers to permanent quality improvements? Any obvious weak points?