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1 | initial version | posted 2018-02-24 13:13:50 +0200 |
Different hardware has different limits for the size of images and textures.
So I have two questions regarding the texture size limit in Sailfish OS:
2 | No.2 Revision |
Different Since different hardware has different limits for the size of images and textures I am looking for a method to determine this limits. With 'texture size limit' I mean the actually supported dimensions an image/texture can have so that the device's hardware (GPU) and software is able to render it.
So for example some devices are supporting 1024x1024
textures and other support 4096x4096
textures.
So I have two questions regarding the texture size limit in Sailfish OS: