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posted 2018-11-01 14:45:42 +0200

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the pull-up app menu is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced light ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the pull-up app menu is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced light ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the pull-up --pull-up app menu menu-- is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced light ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the --pull-up app menu-- launcher is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced light ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the app launcher is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced light ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the app launcher is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

  • The difference between black and dark grey text color is hardly noticable. Distinguishing between e.g. Read and unread emails is very difficult like this.

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced light ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the app launcher is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

  • The difference between black and dark grey text color is hardly noticable. Distinguishing between e.g. Read read and unread emails is very difficult like this.

Polishing suggestions for light ambiences in SF3

As the release notes state, the newly introduced light ambiences need some polishing.

Maybe we can help here and give some suggestions to the devs.

Let me start:

  • To me the app launcher is too harsh with it's plain white background. Maybe it is possible to make it slightly transparent, so this layer doesn't feel entirely detached from the desktop screen, but more like an overlay. The new pull-down makes it much better!

  • The colors in the blurred background of, e.g, the side-pulley menu are too saturated, as is the background of the keyboard. It is too vivid to work with it longer times.

  • The difference between black and dark grey text color is hardly noticable. Distinguishing between e.g. read and unread emails is very difficult like this.

  • The inversion of colors is not applied consequently. The forward/backward indicators ("dots") in menues are still white.