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1 | initial version | posted 2014-02-02 06:39:11 +0200 |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
2 | No.2 Revision |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
4 | No.4 Revision |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
5 | retagged |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.