I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
![]() | 2 | No.2 Revision |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
![]() | 3 | retagged |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
![]() | 4 | No.4 Revision |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
![]() | 5 | retagged |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.
![]() | 6 | retagged |
I remember reading about a fact that the Android applications on Jolla have limited access to memory. I have a game, where one particular level crashes on loading. I believe it has not enough memory available to start correctly. I understand the reasoning for limiting the memory access, but I would like to increase the limit just a little bit. My experience with Linux tells me most probable scenario is a variable in a config file which controls the limit. If so, where is it? :) I want to increase it. Thanks in advance. :D And yes, I am not asking for development of any UI for that. This here is a very special and rare case, so I am fine with using vi.