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1 | initial version | posted 2014-07-09 16:24:10 +0200 |
https://www.dropbox.com/s/t6wsbj6sohyq8wd/debug.png
My system is WindowsXP SP3 and I am using the QtCreator IDE to deploy my game and hopefully debug it.
As you can see from the screenshot (above link) the build and deploy process succeeds (both for the emulator and the actual device).
The problem is I cannot debug my code from inside the IDE either inside the emulator or the actual device. When I select to debug the IDE starts building the game, then it deploys it and then a pop-up dialogue appears requesting an executable (executable files for Windows are .exe - .com - .cmd - .vbs - .bat). BUT the build process doesn't produce any executable file.
Has anyone managed under Windows (any version) to debug on the emulator or device his/her app from inside the IDE?
Any advice?
thanks
PS Please don't say move to Linux or Mac OS X, also don't say use command line utilities from inside the built engine using ssh into the image. Since SailfishOS SDK comes with utilities for Windows then every utility (including the provided IDE) should work in full and not partially.
2 | retagged |
https://www.dropbox.com/s/t6wsbj6sohyq8wd/debug.png
My system is WindowsXP SP3 and I am using the QtCreator IDE to deploy my game and hopefully debug it.
As you can see from the screenshot (above link) the build and deploy process succeeds (both for the emulator and the actual device).
The problem is I cannot debug my code from inside the IDE either inside the emulator or the actual device. When I select to debug the IDE starts building the game, then it deploys it and then a pop-up dialogue appears requesting an executable (executable files for Windows are .exe - .com - .cmd - .vbs - .bat). BUT the build process doesn't produce any executable file.
Has anyone managed under Windows (any version) to debug on the emulator or device his/her app from inside the IDE?
Any advice?
thanks
PS Please don't say move to Linux or Mac OS X, also don't say use command line utilities from inside the built engine using ssh into the image. Since SailfishOS SDK comes with utilities for Windows then every utility (including the provided IDE) should work in full and not partially.
3 | retagged |
https://www.dropbox.com/s/t6wsbj6sohyq8wd/debug.png
My system is WindowsXP SP3 and I am using the QtCreator IDE to deploy my game and hopefully debug it.
As you can see from the screenshot (above link) the build and deploy process succeeds (both for the emulator and the actual device).
The problem is I cannot debug my code from inside the IDE either inside the emulator or the actual device. When I select to debug the IDE starts building the game, then it deploys it and then a pop-up dialogue appears requesting an executable (executable files for Windows are .exe - .com - .cmd - .vbs - .bat). BUT the build process doesn't produce any executable file.
Has anyone managed under Windows (any version) to debug on the emulator or device his/her app from inside the IDE?
Any advice?
thanks
PS Please don't say move to Linux or Mac OS X, also don't say use command line utilities from inside the built engine using ssh into the image. Since SailfishOS SDK comes with utilities for Windows then every utility (including the provided IDE) should work in full and not partially.
4 | No.4 Revision |
https://www.dropbox.com/s/t6wsbj6sohyq8wd/debug.png
My system is WindowsXP SP3 and I am using the QtCreator IDE to deploy my game and hopefully debug it.
As you can see from the screenshot (above link) the build and deploy process succeeds (both for the emulator and the actual device).
The problem is I cannot debug my code from inside the IDE either inside the emulator or the actual device. When I select to debug the IDE starts building the game, then it deploys it and then a pop-up dialogue appears requesting an executable (executable files for Windows are .exe - .com - .cmd - .vbs - .bat). BUT the build process doesn't produce any executable file.
Has anyone managed under Windows (any version) to debug on the emulator or device his/her app from inside the IDE?
Any advice?
thanks
PS Please don't say move to Linux or Mac OS X, also don't say use command line utilities from inside the built engine using ssh into the image. Since SailfishOS SDK comes with utilities for Windows then every utility (including the provided IDE) should work in full and not partially.
5 | retagged |
https://www.dropbox.com/s/t6wsbj6sohyq8wd/debug.png
My system is WindowsXP SP3 and I am using the QtCreator IDE to deploy my game and hopefully debug it.
As you can see from the screenshot (above link) the build and deploy process succeeds (both for the emulator and the actual device).
The problem is I cannot debug my code from inside the IDE either inside the emulator or the actual device. When I select to debug the IDE starts building the game, then it deploys it and then a pop-up dialogue appears requesting an executable (executable files for Windows are .exe - .com - .cmd - .vbs - .bat). BUT the build process doesn't produce any executable file.
Has anyone managed under Windows (any version) to debug on the emulator or device his/her app from inside the IDE?
Any advice?
thanks
PS Please don't say move to Linux or Mac OS X, also don't say use command line utilities from inside the built engine using ssh into the image. Since SailfishOS SDK comes with utilities for Windows then every utility (including the provided IDE) should work in full and not partially.