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posted 2015-02-01 17:29:53 +0200

In-app purchases

Let's get them working. As an app developer-designer-manager with over a million of apps downloads (no sneaky bad ones, most popular one is nearly poor education), I'd say in-app purchases are even more valuable for the current app world business models than app purchase. If I had to choose between two of these, in-app purchase would be my clear preference, especially for an ecosystem with small number of users where almost everybody would use free stuff, but then some could purchase upgrades and subscriptions.

What's needed:

  • System level support. Single, same, familiar purchase point across the whole device, possibly even looking somewhat different from the rest of UI. Jolla may like to enable many local payment providers, but in-device payment interface shall always look same so that users would be clear it's the official payment solution, not fishing of some sort.

  • Promise to bite hard, rape and kill developers who dare to create a similar looking payment screen with.. some possible mistakes of e.g. handling credit card numbers insecurely

  • Ability to sell in-app tokens. These can be either set up in some Jolla servers or in-app. Or we can just clone iOS approach with sellable items specified in app binary already.

Ideally we'd also get - Sandbox for developers to try payments without real money involved - Promotions or ability to distribute free credits somehow - Ability to sell subscriptions, not just one time purchases - Ability to set different prices based on regions a'la Ovi store (e.g. same comic in the comic app to cost 2 eur in Finland while 20 cents in China).

P.S. See also https://together.jolla.com/question/6522/harbourstore-support-for-paid-applications/

In-app purchases

Let's get them working. As an app developer-designer-manager with over a million of apps downloads (no sneaky bad ones, most popular one is nearly poor education), I'd say in-app purchases are even more valuable for the current app world business models than app purchase. If I had to choose between two of these, in-app purchase would be my clear preference, especially for an ecosystem with small number of users where almost everybody would use free stuff, but then some could purchase upgrades and subscriptions.

What's needed:

  • System level support. Single, same, familiar purchase point across the whole device, possibly even looking somewhat different from the rest of UI. Jolla may like to enable many local payment providers, but in-device payment interface shall always look same so that users would be clear it's the official payment solution, not fishing of some sort.

  • Promise to bite hard, rape and kill developers who dare to create a similar looking payment screen with.. some possible mistakes of e.g. handling credit card numbers insecurely

  • Ability to sell in-app tokens. These can be either set up in some Jolla servers or in-app. Or we can just clone iOS approach with sellable items specified in app binary already.

Ideally we'd also getget: -

  • Sandbox for developers to try payments without real money involved - involved

  • Promotions or ability to distribute free credits somehow - somehow

  • Ability to sell subscriptions, not just one time purchases - purchases

  • Ability to set different prices based on regions a'la Ovi store (e.g. same comic in the comic app to cost 2 eur in Finland while 20 cents in China).

P.S. See also https://together.jolla.com/question/6522/harbourstore-support-for-paid-applications/