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Bug: Android music is stopped when native application is using the soundsystem [duplicate]

asked 2014-02-15 23:07:53 +0200

Hount gravatar image

updated 2014-07-12 03:05:09 +0200

simo gravatar image

Problem:

  • When playing music with Andoid application any native application that uses the soundsystem blocks the Android application sounds.

How to reprocude:

  • Play music with any Android musicplayer
  • Start any native game.
  • Notice how music stops.

Why this is an issue

  • This is an common use-case for many people. I always keep my games muted and listen music on background. Now with Jolla even if I've set sounds off from game settings it will still interfere with Android music player.
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The question has been closed for the following reason "duplicate question" by ortylp
close date 2014-04-25 22:58:39.644698

Comments

Also related, even though it's (incorrectly?) marked "solved"... https://together.jolla.com/question/4101/android-apps-loses-audio-resolved/

DeeGee ( 2014-03-04 16:57:12 +0200 )edit

already reported: https://together.jolla.com/question/40267/disabled-android-audio-when-native-app-plays/

please aggregate comments and suggestions in one place

ortylp ( 2014-04-25 22:58:24 +0200 )edit

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answered 2014-03-04 14:35:01 +0200

Hount gravatar image

updated 2014-04-25 12:56:16 +0200

Now that I've given this more thoughts I've found that there must be three separate priorities for applications using sound system.

  1. Phone application

  2. Music and video applications.

  3. Everything else, games etc.

First, phone application (including all system alerts etc.) will be prioritized over everything else. Lover priorities will be muted when phone call is active. System alerts and notifications should not mute lower priority applications but instead lower their volume temporarily.

Second, music and video applications will be always paused when they've put on mute. I'm not sure which way around this is implemented in Android where Spotify for example will be paused during a phone call. This level applications must be able to play music from background, including video players. Also every second level application can pause any other music player when they start playing. (Or they can pause themselves when they notice some other music player playing, which would be easier to implement and to make work with current Android software as well)

Third, everything else. Games etc. Will not interfere with anyone. Will be muted only during phone calls. Can't play music if not active. (can't actually interfere with each other)

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Asked: 2014-02-15 23:07:53 +0200

Seen: 840 times

Last updated: Apr 25 '14