Add animated arrows to incoming-call screen for intuitivity
Accepting (or declining) a call could be more intuitive for people who are not aware of Jolla's UI concept. Anyone who has been in a hand-over situation like "Oh, it's ${someone} calling, could you just pick it up?" has probably seen their friends trying to tap on the green phone icon, and then to swipe left-to-right as they are use to do on their Android phones. While this is not a problem when you are standing next to the scene and can advice to swipe down, it could be unfortunate if you forgot/lost your phone somewhere and then try to call it, hoping for a honest person to pick up. In this situation you wish that anyone is able to answer the call, even people who have never seen a Jolla or even a smartphone before.
To cut a long story short: my previous (Android) phones had animated arrows indicating how to pick up an incoming call. I think a similar hint would be a good thing to have. The current up-and-down-movement of the screen does not add too much intuitivity, IMHO.
please dont. It isn't that difficult to find out how Jolla works, and imho i think the call-screen is self-explaining enough.
XiliX ( 2014-07-17 18:04:38 +0200 )editIf you touch green phone icon on incoming call screen, it says "pull down to accept the call". If you touch the red icon, it says "pull up to ignore the call". I am not sure if this is really a good usable solution. When touched, it could instead just popup a dialog with button to answer or reject the call. That will be more usable.
There is plenty of unused space on the incoming call screen. Hiding the buttons in pull down menu for such a basic task is not really a good idea.
Making the options available in pull down menu, instead of wasting space on screen real estate, is working out great in most screens. Some screens on the other hand, this approach is just a pain and makes it more complex to use.
AbyZThomas ( 2014-07-22 22:07:05 +0200 )edit