In-app purchases
Let's get them working. As an app developer-designer-manager with over a million of apps downloads (no sneaky bad ones, most popular one is nearly poor education), I'd say in-app purchases are even more valuable for the current app world business models than app purchase. If I had to choose between two of these, in-app purchase would be my clear preference, especially for an ecosystem with small number of users where almost everybody would use free stuff, but then some could purchase upgrades and subscriptions.
What's needed:
System level support. Single, same, familiar purchase point across the whole device, possibly even looking somewhat different from the rest of UI. Jolla may like to enable many local payment providers, but in-device payment interface shall always look same so that users would be clear it's the official payment solution, not fishing of some sort.
Promise to bite hard, rape and kill developers who dare to create a similar looking payment screen with.. some possible mistakes of e.g. handling credit card numbers insecurely
Ability to sell in-app tokens. These can be either set up in some Jolla servers or in-app. Or we can just clone iOS approach with sellable items specified in app binary already.
Ideally we'd also get:
Sandbox for developers to try payments without real money involved
Promotions or ability to distribute free credits somehow
Ability to sell subscriptions, not just one time purchases
Ability to set different prices based on regions a'la Ovi store (e.g. same comic in the comic app to cost 2 eur in Finland while 20 cents in China).
P.S. See also https://together.jolla.com/question/6522/harbourstore-support-for-paid-applications/
The option to pay for an app is very vital for every developer, but in-app purchases are just awful in every way. In my opinion Jolla should not go this route not a single inovation came from in-app purchases, just user harassment and pain.
max ( 2015-02-01 18:29:49 +0200 )editI have to agree with @max. I am a software developer myself, albeit not in the mass consumer domain. And I am also a software user.
As a user, I have to say that in-app purchases are a royal PITA. I am perfectly happy to pay for an app but the app nagging me to buy "extras" is a terrible user experience. The only concession I am willing to accept is a one-off purchase of an activation code for a free demo program, but even that must be offline, not an in-app purchase.
As a developer, I just do not see any advantage of providing my users with such a dreadful experience. I want to attract my users, not to scare them away.
pichlo ( 2015-02-01 23:30:33 +0200 )editI put a link to Jolla's Stefano Mosconi's tweet:
https://twitter.com/zzste/status/430345286259462144
Eventhough he isn't behind that original story, I hope he (Stefano) still thinks the same way.. Or atleast I got the feeling he thinks the same way as that story puts it.. After all he retweeted it...
My own opinion is, that in-app purschase is the wors idea ever. I'm happy to pay for the app, if it is good enough, so i feel I will need it.But in-app purvhase, is no go..
huuhaa ( 2015-02-02 11:59:21 +0200 )editYou are completly right... jolla store need bigger and proffessionnal look app but that need time and/or money so I think the only way is to get paid app and/or in-app purchase and (in my opinion) in-app purchase is the best thing to begin with because of the reason you envolve...
PS: if jolla make (even a little) money for every purchase it could help them to make a bigger team and develop better product, more product, or just develop faster. I said this because jolla is damn cool but does not evolve enough fast a side of the other big companies
NeWin ( 2015-02-02 12:04:36 +0200 )editHmm, @max,@huuhaa, if you don't have in app purchases, how do you buy, for example, comics in a comic magazine app? :/ That is assuming you are not against paid content in general.
Artem ( 2015-02-02 12:48:54 +0200 )edit