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posted 2013-12-26 21:06:26 +0200

Improve friendliness and intuitivity of UI

Here and there you can access options by long tapping an object but there isn't any hint that helps understanding when you can long tap something. It's definitively one of the less intuitive aspect of the UI.

Improve friendliness and intuitivity of UI

Here and there you can access options by long tapping an object but there isn't any hint that helps understanding when you can long tap something. It's definitively one of the less intuitive aspect of the UI.

EDIT: Maybe just undelining with dots the tappable object could be a first way to give a hit to the user. Any better idea is welcome

Improve friendliness and intuitivity of UI

Here and there you can access options by long tapping an object but there isn't any hint that helps understanding when you can long tap something. It's definitively one of the less intuitive aspect of the UI.

EDIT: Maybe just undelining underlining with dots the tappable object could be a first way to give a hit to the user. Any better idea is welcome

Improve friendliness and intuitivity of UI

Here and there you can access options by long tapping an object but there isn't any hint that helps understanding when you can long tap something. It's definitively one of the less intuitive aspect of the UI.

EDIT: Maybe just underlining with dots the tappable object could be a first way to give a hit to the user. Any better idea is welcomewelcome.

Improve friendliness and intuitivity of UI

Here and there you can access options by long tapping an object but there isn't any hint that helps understanding when you can long tap something. It's definitively one of the less intuitive aspect of the UI.

EDIT: Maybe just underlining with dots the tappable object could be a first way to give a hit to the user. Any better idea is welcome.

Improve friendliness and intuitivity of UI

Here and there you can access options by long tapping an object but there isn't any hint that helps understanding when you can long tap something. It's definitively one of the less intuitive aspect of the UI.

EDIT: Maybe just underlining with dots the tappable object could be a first way to give a hit to the user. Any better idea is welcome.