SDL_TouchFingerEvent uses absolute value
I have an application that uses SDL. It seems that The touch finger event returns an absolute value, rather than 0-1 You can see the problem in this thread: http://talk.maemo.org/showthread.php?t=100154
On a side note, why can't SDL apps use the landscape mode?
Just notice that too. Do you also see that you only get coordinates when you move from side to side (y), top - down (x) is always set to zero.
gmelchett ( 2018-01-18 13:16:26 +0300 )editRealized a few days ago that pygame_sdl2 works fine regarding x and y coordinates - must be my C program that is buggy.
gmelchett ( 2018-01-24 20:36:13 +0300 )edit