pulley menu animation [1.1.9.28 - early access] [answered]
Is it just me or does the animation of the chosen pulley-menu-entry seems a bit to long. I would suggest, that the chosen entry blinks just once.
Edit: Typo in headline
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Is it just me or does the animation of the chosen pulley-menu-entry seems a bit to long. I would suggest, that the chosen entry blinks just once.
Edit: Typo in headline
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Asked: 2015-09-10 11:34:11 +0200
Seen: 384 times
Last updated: Sep 10 '15
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toooooo long, 4 real
griguk ( 2015-09-10 11:42:29 +0200 )editmy 2c: faster blink, blink immediately after stopping/slowing down on an entry. Yes this may cause multiple blinks when browsing slowly (the pulley "locks on" to each entry while passing them) but I don't think that is necessarily a bad thing.
Yaniel ( 2015-09-10 12:58:48 +0200 )editI hope this blinking would be optional...
jaine ( 2015-09-10 13:10:48 +0200 )editYes, @griguk, 4 real. Try playing MineSweeper, for example. You need the bottom pulley to switch modes and each time you do, you lose precious seconds. I presume similar things happen in other games where seconds count.
pichlo ( 2015-09-10 13:18:50 +0200 )edit@pichlo I'd say that is a UI design issue in the game, not the entire UI. IMHO it should not be using pulleys for that at all.
Yaniel ( 2015-09-10 13:22:06 +0200 )edit